Photo credit: www.dexerto.com
Asmongold’s Critical Review of ‘Avowed’: A Deep Dive
Asmongold, known for his live streams and game reviews, often provides feedback on new releases, including titles like Elden Ring and Baldur’s Gate 3. Recently, he turned his attention to ‘Avowed’, an open-world RPG developed by Obsidian Entertainment, sharing his candid thoughts with his audience.
In a YouTube video posted on February 23, 2025, titled “Avowed is a colossal failure”, Asmongold dissected the newly released game, prompted by another gamer’s critical review that expressed significant dissatisfaction with the game’s design and execution.
As he navigated the other review’s content, Asmongold paused to articulate his own perspective on ‘Avowed’. He expressed dissatisfaction with the game, stating that “nothing happens” throughout his gameplay experience, mentioning that it uncomfortably impacted his self-esteem.
Topic starts at 7:15 minute mark
Reflecting on his initial expectations, he noted, “I feel like there were so many things I didn’t notice, and I didn’t even see because I hadn’t played games like this before.” This acknowledgment highlights the challenge of adapting to a new gaming experience, emphasizing a personal journey amidst the review.
When a viewer remarked, “It’s not that serious, bro,” Asmongold firmly maintained his position, clarifying that his emotional response stemmed from having high hopes that were ultimately unfulfilled. “I went, and I had this feeling about it, and then it turned out I was just 100% wrong,” he explained, admitting to a profound disappointment in how reality contrasted with his expectations.
“I’m talking about 200% wrong. Completely f***ing wrong,” he emphasized, encapsulating the depth of his disillusionment.
Asmongold’s Take on the Game’s Target Audience
Asmongold’s critique of ‘Avowed’ did not stop at gameplay mechanics. He further intensified his criticism, asserting that the game “wouldn’t even win Game of the Year in 2011” and advocated for ‘Elder Scrolls: Oblivion’ as a superior choice, despite it being released in 2006.
Delving deeper into the reasons behind the negative reception of ‘Avowed’, he suggested that the game fails to resonate with its intended demographic. He claimed, “Let’s not forget the target audience; it’s guys. This game is not made for guys.” This assertion raises questions about the alignment between game design and audience expectations.
To support his argument, Asmongold referred to older promotional materials for ‘Avowed’, which featured a darker narrative tone, emphasizing themes of duty and allegiance. He argued that these elements catered to a male audience, contrasting sharply with the direction the final game took, which he felt lacked this appeal.
In conclusion, Asmongold asserted that the product that launched on February 15, 2025, was counter to what he perceived as the ideal narrative and thematic elements that should have been included for its primary audience. His passionate examination of ‘Avowed’ underscores the complexities of game development and audience engagement within the gaming community.
Source
www.dexerto.com