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Teamfight Tactics Set 14 introduces an exciting array of traits as factions vie for supremacy in Cyber City. From the chaotic Street Demons to the strategic units of the Syndicate and Divinicorp, players have a wide variety of unique Traits to explore and build synergies around.
Below is a comprehensive overview of all the Traits in TFT Set 14, including their mechanisms and functionality.
Teamfight Tactics Set 14 Traits Explained
Set 14 features a total of 25 different Traits, with four unique Traits designated for 5-cost units. Let’s take a closer look at each Trait, the bonuses they offer, and their respective units.
Anima Squad
Anima Squad champions are granted Armor, Magic Resist, and Damage Amp, unleashing powerful periodic attacks through unlocked weapons as they level up. The scaling benefits include:
(3) 10 Armor & MR, 5% Damage Amp
(5) 20 Armor & MR, 10% Damage Amp
(7) 30 Armor & MR, 15% Damage Amp
(10) 100 Armor & MR, 50% Damage Amp
This Trait embodies the essence of gameplay reminiscent of last year’s Swarm mode, rewarding engaging strategies where Anima Squad units actively contribute to damage output.
Units:
Seraphine (1-cost)
Sylas (1-cost)
Illaoi (2-cost)
Vayne (2-cost)
Yuumi (3-cost)
Leona (4-cost)
Xayah (4-cost)
Aurora (5-cost)
A.M.P.
A.M.P. champions enhance their abilities using A.M.P. and benefit from additional Health based on their trait level:
(2) One Amp, 100 Health
(3) Two Amps, 200 Health
(4) Three Amps, 350 Health
(5) Four Amps, 500 Health
Each A.M.P. unit delivers unique upgrades, such as Naafiri summoning extra packmates proportional to the number of A.M.P. units present.
Units:
Nidalee (1-cost): Deals damage to additional targets per AMP unit.
Naafiri (2-cost): Summons an extra packmate per AMP unit.
Yuumi (3-cost): Gains +3 mana per AMP unit.
Annie (4-cost): +1 mini fireball per AMP unit, augmenting Tibber’s attributes.
Samira (5-cost): Fires +5 bullets during her ability per AMP unit.
BoomBots
BoomBots engage by firing a missile every time they deal 400 points of damage to an enemy, dealing magic damage proportionate to taken damage:
(2) 150 magic damage
(4) 330 magic damage
(6) Fire two missiles, each inflicting 200 magic damage
This Trait allows for strategic offense, particularly effective when synergized with sturdier units like Bruisers or Bastions, and relies on quickly accessing Urgot.
Units:
Kog’maw (1-cost)
Skarner (2-cost)
Fiddlesticks (3-cost)
Cho’Gath (4-cost)
Urgot (5-cost)
Bastion
Bastion units provide Armor and Magic Resist for the entire team, with an enhancements mechanic that benefits Bastions and doubles their effects within the initial 10 seconds:
(2) 18 Armor & MR
(4) 50 Armor & MR
(6) 90 Armor & MR (Non-Bastions gain an additional 40 Armor & MR)
An essential frontline Trait, Bastion is versatile and complements numerous main Traits effectively.
Units:
Jax (1-cost)
Poppy (1-cost)
Illaoi (2-cost)
Shyvana (2-cost)
Galio (3-cost)
Sejuani (4-cost)
Renekton (5-cost)
Bruiser
Bruiser champions enhance team Health, increasing by a percentage for Bruiser units:
(2) 20% Health
(4) 45% Health
(6) 75% Health
This Trait focuses on bolstering overall health, maintaining similarities to Bruisers from Set 13, and features seven Bruiser units for easy synergy achievement.
Units:
Alistar (1-cost)
Dr. Mundo (1-cost)
Darius (2-cost)
Gragas (3-cost)
Mordekaiser (3-cost)
Cho’Gath (4-cost)
Kobuko (5-cost)
Cyberboss
Cyberboss units evolve over time, gaining enhancements in Health, Ability Power, and ability effects:
(2) 18% Health, 15 AP
(3) 25% Health, 25 AP
(4) All Cyberbosses upgrade. The strongest gains 33% Health and 30 AP
This Trait revolves around strategically bolstering the most powerful Cyberboss unit, such as Ziggs or Kobuko, focusing on rapid unit acquisition.
Units:
Poppy (1-cost)
Veigar (2-cost)
Ziggs (4-cost)
Kobuko (5-cost)
Cypher
Through defeat in combat, Cypher champions gain Intel, which can be redeemed for loot at specific intervals and offers team bonuses of Attack Damage and Ability Power based on the amount of Intel collected:
(3) 1x Intel, 25% AD & AP
(4) 1.50x Intel, 40% AD & AP
(5) 2x Intel, 50% AD & AP
This Trait needs strategic loss streaks early on to optimize Intel accumulation for powerful combat advantages.
Units:
Vi (1-cost)
LeBlanc (2-cost)
Draven (3-cost)
Galio (3-cost)
Zed (4-cost)
Dynamo
Every 3 seconds, units gain Mana, with Dynamos receiving doubled amounts:
(2) 5 Mana
(3) 8 Mana
(4) 12 Mana
Dynamos, akin to Visionaries from Set 13, facilitate quick Mana accumulation, empowering ability casting within a team.
Units:
Morgana (1-cost)
Jhin (2-cost)
Elise (3-cost)
Miss Fortune (4-cost)
Aurora (5-cost)
Divinicorp
This Trait provides unique team bonuses, which scale with the number of Divinicorp champions on the board. Notably, Divinicorp units gain double the bonuses:
(1) 100% bonus
(2) 110% bonus
(3) 125% bonus
(4) 145% bonus
(5) 165% bonus
(6) 185% bonus
(7) 200% bonus
Divinicorp champions are versatile since their activation doesn’t require a full board of units, making them easy to integrate into various team compositions.
Units:
Morgana (1-cost): +9% AP
Rhaast (2-cost): +6 Armor & MR
Senna (3-cost): +8% AD
Gragas (3-cost): -50 HP
Vex (4-cost): +7% Critical Strike Chance
Renekton (5-cost): -5% Attack Speed
Emblem: +3% Omnivamp
Executioner
Executioner abilities benefit from increased Critical Strike Chance and Damage, with bonuses scaling when a target is below 30% Health:
(2) 25% Crit Chance, 8% Crit Damage
(3) 35% Crit Chance, 15% Crit Damage
(4) 45% Crit Chance, 20% Crit Damage
(5) 55% Crit Chance, 25% Crit Damage, +15% Durability
Executioners effectively eliminate weakened enemies, especially with a solid frontline facilitating their capabilities. Early access to Urgot is advisable.
Units:
Graves (2-cost)
Rengar (3-cost)
Varus (3-cost)
Vex (4-cost)
Urgot (5-cost)
Exotech
Exotech champions have access to specialized items that enhance their Health and Attack Speed as each additional item is equipped:
(3) 30 Health, 2% Attack Speed
(5) 110 Health, 3% Attack Speed
(7) 200 Health, 7% Attack Speed
(10) 500 Health, 40% Attack Speed, ALL Exotech items
The unique items tied to Exotech champions encourage strategic equipment for maximum synergy.
Units:
Jax (1-cost)
Jhin (2-cost)
Naafiri (2-cost)
Varus (3-cost)
Mordekaiser (3-cost)
Sejuani (4-cost)
Zeri (4-cost)
Exotech Items:
Corrupted Chassis: +200 Health, enhances shield effectiveness and siphons health for a shield every 7 seconds.
Holobow: +15 Mana, +20 Ability Power, critical strikes yield bonus Mana and boost critical strike chance post-ability cast.
Repulsor Lantern: +444 Health, allows for frequent health gains and area magic damage application.
Pulse Stabilizer: +25% Attack Damage, gains additional damage capabilities if utilized against low-health targets.
Golden Ox
Golden Ox champions can generate Damage Amp effects and drop gold upon defeating enemies:
(2) 18% Damage Amp, 20% gold drop chance
(4) 20% Damage Amp, 30% gold drop chance
(6) 22% Damage Amp, 50% loot drop chance, 8% chance loot is a component
Players who strategically spend gold will enjoy cumulative Damage Amp increases, with rerolls particularly beneficial to this Trait.
Units:
Alistar (1-cost)
Graves (2-cost)
Jarvan (3-cost)
Annie (4-cost)
Aphelios (4-cost)
Viego (5-cost)
Marksman
Marksman units possess Attack Damage that doubles after 8 seconds:
(2) 18% AD
(4) 45% AD
Merging high AD potential with rapid-fire capabilities, Marksman units excel in creating formidable backline carries.
Units:
Kindred (1-cost)
Jhin (2-cost)
Jinx (3-cost)
Aphelios (4-cost)
Xayah (4-cost)
Nitro
Nitro champions generate Chrome for R-080T based on star level, with higher tiers providing boosts for upgrades:
(3) Summon R-080T!
(4) Fire a giant laser!
This Trait encourages reroll-focused strategies to upgrade your mechanical companion into the powerful T-43X.
Units:
Nidalee (1-cost)
Kindred (1-cost)
Shyvana (2-cost)
Elise (3-cost)
Street Demon
Allies on painted hexes receive beneficial stat boosts, especially within signature hexes:
(3) +6% Health, 6 AP, 6% AD
(5) +10% Health, 10 AP, 10% AD
(7) +15% Health, 15 AP, 15% AD
(10) +25% Health, 25 AP, 25% AD
This Trait promotes the use of painted hexes for strategic stat allocation, providing diverse carry options in the comp with a robust frontline.
Units:
Dr. Mundo (1-cost)
Zyra (1-cost)
Ekko (2-cost)
Jinx (3-cost)
Rengar (3-cost)
Brand (4-cost)
Neeko (4-cost)
Samira (5-cost)
Syndicate
Syndicate champions receive upgrades through the Kingpin hat, enhancing their abilities while also benefiting from Health and Damage Amp:
(3) 100 Health, 5% Damage Amp, 1 Kingpin
(5) 450 Health, 20% Damage Amp, 2 Kingpins
(7) 600 Health, 30% Damage Amp, upgrade Kingpin effect
The hilarious hats bestowed by Syndicate traits empower key units and improve their performance dramatically.
Units:
Shaco (1-cost)
Darius (2-cost)
Twisted Fate (3-cost)
Braum (3-cost)
Miss Fortune (4-cost)
Rapidfire
Teams gain Attack Speed enhancements, with Rapidfire champions accumulating increased rate per attack:
(2) 4% AS per stack
(4) 10% AS per stack
(6) 22% AS per stack
With a focus on maximizing attack speed, Rapidfire units can remarkably redefine a team composition, contributing to exceptional damage output.
Units:
Kindred (1-cost)
Kog’Maw (1-cost)
Twisted Fate (3-cost)
Draven (3-cost)
Zeri (4-cost)
Slayer
Slayer units gain bonuses to Attack Damage and Omnivamp, with overhealing mechanics supporting the lowest-health Slayers:
(2) 15% AD, 15% Omnivamp
(4) 40% AD, 15% Omnivamp
(6) 70% AD, 20% Omnivamp
Providing substantial carry potential, particularly for champions like Vayne, Slayers can be built around to leverage Omnivamp benefits by sustaining health through damage output.
Units:
Shaco (1-cost)
Dr. Mundo (1-cost)
Vayne (2-cost)
Jarvan (3-cost)
Senna (3-cost)
Zed (4-cost)
Strategist
Strategist units offer Damage Amp to backline allies and durability to frontline allied units:
(2) 7% DA, 5% DR
(3) 11% DA, 7% DR
(4) 16% DA, 11% DR
(5) 20% DA, 14% DR
Strategists are ideal for scaling boosts, encouraging versatile team compositions that tap into both offensive and defensive capabilities.
Units:
Ekko (2-cost)
LeBlanc (2-cost)
Yuumi (3-cost)
Neeko (4-cost)
Ziggs (4-cost)
Techie
Techie champions increase Ability Power, while also reducing incoming damage for enemies affected by their abilities:
(2) 15 AP
(4) 45 AP
(6) 80 AP
(8) 110 AP (enemies hit deal 18% less damage)
This vertical Trait focuses on maximizing Ability Power potential and investing comprehensively into the strategic output of skills and abilities.
Units:
Seraphine (1-cost)
Zyra (1-cost)
Shyvana (2-cost)
Veigar (2-cost)
Fiddlesticks (3-cost)
Mordekaiser (3-cost)
Brand (4-cost)
Viego (5-cost)
Vanguard
Vanguards are designed to improve durability while shielded, obtaining Health shields at the onset of battles as well as upon dropping below half Health:
(2) 16% max Health Shield
(4) 32% max Health Shield
(6) 40% max Health Shield, 20% durability while shielded
This Trait specializes in providing sustainable frontline support, essential for protecting core units in critical combat scenarios.
Units:
Sylas (1-cost)
Vi (1-cost)
Rhaast (2-cost)
Skarner (2-cost)
Braum (3-cost)
Jarvan (3-cost)
Leona (4-cost)
Virus (Zac)
Virus units have the unique ability to infect the shop, allowing for beneficial blobs to enhance Zac’s maximum health and ability power:
(1) When purchased, they merge to improve Zac’s stats.
Overlord (Renekton)
Overlord champions can deal significant true damage by attacking units behind them:
(1) Deals true damage and gains a percentage of their health and attack power upon execution of a hit.
Soul Killer (Viego)
This champion enables players to gain a replica of their most recently slain enemy at a specified cost and resilience:
(1) Provides cloning power based on the opponent’s capabilities and strength.
God of the Net (Garen)
Allows for strategic enhancements to traits while not directly contributing to the fight:
(1) Unlocks modifications that permanently elevate champion traits over multiple rounds.
This completes the overview of all Traits featured in Teamfight Tactics Set 14, as well as their intricate functionalities. For additional details, continue exploring various unit and Augment combinations available in Set 14.
Source
dotesports.com