AI
AI

Comprehensive Guide to Weapon Buffs and Nerfs in Warzone & Black Ops 6 Season 3

Photo credit: www.dexerto.com

The recent Season 3 update for Warzone and Black Ops 6 has introduced a significant array of adjustments to weapon statistics, setting the stage for a dynamic shift in gameplay strategies. With the return of iconic locations like Verdansk and the launch of the Shattered Veil Zombies map, this update is widely regarded as one of the most substantial in the franchise’s history.

Among the highlights of the update are the addition of several new weapons—most notably, the Kilo 141 and CR-56 AMAX Assault Rifles. In conjunction with these introductions, extensive balancing changes across existing firearms have also been made. Below is an overview of every notable weapon buff and nerf detailed in the update.

Complete Weapon Adjustments in BO6 & Warzone Season 3

Warzone

Assault Rifles

AK-74

Pre-patch Maximum Damage Range: 36 (0-58.4m)
Post-patch Maximum Damage Range: 45 (0-43.1m)

Medium Damage Range 1: 33 (58.4-76.2m) → 35 (43.1-55.8m)

Minimum Damage Range: 29 (>76.2m) → 31 (>55.8m)

Additional Adjustments:

  • Headshot multiplier increased from 1.07x to 1.2x
  • Lower torso multiplier from 0.9x to 0.95x
  • Leg multipliers raised from 0.88x to 0.95x
  • Bullet velocity improved from 830 to 840 m/s

Ames 85

Pre-patch Maximum Damage Range: 28 (0-50.8m)
Post-patch Maximum Damage Range: 34 (0-31.7m)

Medium Damage Range 1: 28 (31.7-41.6m)

Minimum Damage Range: 25 (>50.8m) → 24 (>40.6m)

Additional Adjustments:

  • Headshot multiplier growth from 1.1x to 1.2x
  • Leg multipliers enhanced from 0.95x to 1x
  • Bullet velocity decreased from 810 to 790 m/s

AS VAL

Pre-patch Maximum Damage Range: 27 (0-48.2m)
Post-patch Maximum Damage Range: 32 (0-38.1m)

Medium Damage Range 1: 24 (48.2-66m) → 27 (38.1-50.8m)

Minimum Damage Range: 22 (>66m) → 23 (>50.8m)

Additional Adjustments:

  • Headshot multiplier increased from 1.07x to 1.15x
  • Lower torso multiplier decreased from 0.92x to 0.85x
  • Leg multipliers adjusted from 0.92x to 0.85x
  • Bullet velocity enhanced from 790 to 815 m/s
  • Aim down sight movement speed exhibited increased from 3.2 m/s to 3.3 m/s
  • Overall movement speed raised from 4.7 m/s to 4.8 m/s

Attachment Adjustments:

  • CHF Barrel: Vertical recoil penalty decreased from 50% to 30%.

Cypher 091

Pre-patch Maximum Damage Range: 42 (0-45.7m)
Post-patch Maximum Damage Range: 48 (0-39.3m)

Medium Damage Range 1: 37 (45.7-71.1m) → 41 (39.3-48.2m)

Minimum Damage Range: 35 (>71.1m) → 37 (>48.2m)

Additional Adjustments:

  • Lower torso multiplier decreased from 0.95x to 0.88x
  • Leg multipliers lowered from 0.9x to 0.88x

KSV

Submachine Guns (SMGs)

C9

Maximum Damage Range: Pre-patch: 36 (0-12.2m) | Post-patch: 38 (0-12m)

Medium Damage Range: Pre-patch: 31 (12.2-22.8m) | Post-patch: 34 (12-20.3m)

Minimum Damage Range: Pre-patch: 26 (>22.8m) | Post-patch: 27 (>20.3m)

Additional Adjustments:

  • Headshot multiplier elevated from 1.1x to 1.2x
  • Lower torso and leg multipliers adjusted down from 1x to 0.9x

Jackal PDW

Pre-patch Maximum Damage Range: 41 (0-10.1m)
Post-patch Maximum Damage Range: 48 (0-10.9m)

Medium Damage Range 1: 31 (10.1-18.2m) → 41 (10.9-18.8m)

Medium Damage Range 2: 28 (18.2-27.9m) → None (damage range removed)

Minimum Damage Range: 26 (>27.9m) → 32 (>18.8m)

Additional Adjustments:

  • Headshot multiplier enhanced from 1.07x to 1.15x
  • Lower torso and leg multipliers decreased from 0.83x to 0.7x
  • Increased recoil strength and deviation

Kompakt 92

Pre-patch Maximum Damage Range: 25 (0-10.5m)
Post-patch Maximum Damage Range: 30 (0-13.2m)

Medium Damage Range 1: 22 (10.5-20.3m) → 23 (13.2-19.3m)

Minimum Damage Range: 17 (>20.3m) → 19 (>19.3m)

Additional Adjustments:

  • Upper torso multiplier decreased from 1.1x to 1x
  • Lower torso and leg multipliers decreased from 0.95x to 0.85x

PPSH-41

Maximum Damage Range: Pre-patch: 28 (0-11.9m) | Post-patch: 30 (0-11.6m)

Medium Damage Range 1: 25 (11.9-21m) → 25 (11.6-20.5m)

Medium Damage Range 2: 20 (21-29.7m) → None (damage range removed)

Minimum Damage Range: 16 (>29.7m) → 19 (>20.5m)

Shotguns

ASG-89

All three shotguns have been notably enhanced regarding their alternative ammo types: Dragon’s Breath and Slug Rounds. The Dragon’s Breath now offers a minor increase in damage over time, along with improved range. This update encourages the use of Dragon’s Breath as a viable long-range option while maintaining the distinctive characteristics of shotguns. Additionally, Slug Rounds across various shotguns have received sizeable buffs, facilitating differentiated playstyles for each model.

Revisions include a significant range boost for the Marine SP Slugs, turning it into a precise weapon with enhanced headshot damage potential. The ASG-89 Slugs have also improved in damage, effectively transitioning it into a mid-range semi-automatic alternative. Lastly, the Maelstrom Slugs present increased damage and ranges that approximate a slow-firing rifle.

Shotgun Attachment Adjustments:

  • Dragon’s Breath: Burn damage raised from 25 to 30.

Marine SP

Maelstrom

Marksman Rifles

DM-10

Pre-patch Maximum Damage Range: 76 (0-30.5m)
Post-patch Maximum Damage Range: 78 (0-45.7m)

Additional Adjustments:

  • Arm multipliers increased from 0.9x to 1x
  • Leg multipliers raised from 0.65x to 0.9x
  • Flinch received reduced by 20%

Pistols

9MM PM

Pre-patch Maximum Damage Range: 50 (0-6.3m)
Post-patch Maximum Damage Range: 25 (0-25.4m)

Minimum Damage Range: 40 (>6.3m) → 22 (>25.4m)

Additional Adjustments:

  • Headshot multiplier surged from 1.2x to 2.5x
  • Upper torso and arm multipliers adjusted from 1x to 2x
  • Lower torso and leg multipliers elevated from 1x to 1.5x

Grekhova

Additional Adjustments:

  • Maximum Damage Range increases across several distances.

Launchers

CIGMA 2B

Dynamic damage adjustments affecting both inner and outer explosion ranges.

JOKR

Various metrics monitoring inner explosion damage as per range expectations.

PILA

Implicit damage metrics monitored both in inner and outer explosion contexts.

Movement Updates

Adjustments include improved sprint speeds, crouch transitions to standing, and fluid animation blends. This enhances player movement and responsiveness throughout gameplay.

For further insights on Black Ops 6 and Warzone’s latest developments, players should review all rewards associated with the Verdansk return event.

Source
www.dexerto.com

Related by category

Unlocking the Seth Rogen Operator in BO6 and Warzone

Photo credit: dotesports.com Black Ops 6 has introduced an enticing...

Twitch Streamer Called Out by Boss for Streaming During Work Hours

Photo credit: www.dexerto.com A Twitch streamer recently faced severe repercussions...

How to View Star Wars: Tales of the Underworld in Fortnite

Photo credit: dotesports.com Fortnite is gearing up to offer an...

Latest news

Kyle Walker Podcast: The Importance of Scott Carson at Manchester City

Photo credit: www.bbc.com Celebrating the Unsung Contributions of Scott Carson...

George Clooney’s Intense Year Might Be Affecting His Relationship with Amal

Photo credit: www.news18.com Last Updated: May 01, 2025, 12:08 ISTGeorge...

Company Faces Backlash for Live Streaming Office Employees to “Boost Customer Trust”

Photo credit: www.dexerto.com Recent events have brought a Chinese snack...

Breaking news