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The Disappointing Launch of Concord: A Hero Shooter Struggles to Find Its Audience
Discussing the launch of Concord, it becomes apparent that the game has faced significant challenges from the outset. The question of who the target audience is remains unanswered, contributing to a launch that can only be described as lackluster. The game’s performance, compared unfavorably to titles like Gollum, raises concerns about its viability in a competitive market.
From its inception, Concord encountered numerous hurdles. Entering a market overcrowded with hero shooters, it aimed to distinguish itself but fell short. Its similarity to the increasingly common sci-fi aesthetic reminiscent of Destiny only added to the growing sentiment of fatigue among players. Compounding these issues is the $40 USD price tag alongside a live service model, making it a tough sell compared to free alternatives like Overwatch.
The reception of Concord was so underwhelming that its initial player count on Steam was eclipsed by that of Lord of the Rings: Gollum on launch day. According to SteamDB, Concord debuted with a mere 657 players, a stark contrast to Gollum’s 758 players despite its reputation as one of the industry’s worst titles. This dismal showing illustrates a significant disconnect between player expectations and the final product.
It’s important to note that these outcomes were not unforeseen. The open beta phase of Concord had already hinted at a bleak prospect, displaying player numbers that were nevertheless higher than those of the finished game. For those who were eagerly anticipating the full release, the disappointing results might feel especially disheartening. At least for now, it seems the market may already be saturated with hero shooters.
Source
dotesports.com