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Deadlock September 1 Update: Viscous Nerfs, Playtest Schedule Adjustments, and More

Photo credit: www.dexerto.com

On September 1, Deadlock rolled out a swift patch subsequent to the August 29 update, primarily targeting adjustments to the character Viscous following his recent enhancements.

The patch on August 29 marked a significant moment as it was the first major update since Valve acknowledged the game Deadlock, implementing substantial changes to balance gameplay.

While the latest patch introduces few modifications, the changes warrant attention. Key adjustments include a notable nerf to Infernus’s abilities, and crucial nerfs for Viscous that could impact game dynamics. For those unfamiliar with the earlier updates from August 29, further details can be found here.

Below are the comprehensive patch notes for the September 1 update for Deadlock:

Deadlock September 1 Full Patch Notes

Explanation of Playtest Schedule Changes

According to Valve developer Yoshi, a minor adjustment to the playtest schedule coincided with this patch. The upcoming Labor Day will see extended playtesting hours despite falling on a Monday, although no further changes have been announced at present. It’s worth noting that the playtest hours have seen expansions multiple times since Deadlock’s Alpha began, indicating a possible shift toward a more permanent schedule enhancement in the future.

Players looking to participate in matches on the September 2 holiday will benefit from the increased time available for queuing.

General Changes

  • Rope climb speed has been increased from 11 to 13.
  • Rope activation range has been adjusted from 2.2m to 2.4m.
  • An HTML parsing exploit with builds has been resolved.

Hero Changes

Infernus

  • Flame Dash now provides 30% Slow Resistance.

Ivy

  • Air Drop self-cast time has been reduced from 2 to 1.3 seconds.

Seven

  • Storm Cloud Spirit Power DPS scaling decreased from 0.8 to 0.7.

Viscous

  • Puddle Punch’s base cast range has been reduced from 60m to 40m.
  • Puddle Punch T2 damage has decreased from +50 to +35.
  • Puddle Punch’s base cooldown has increased from 24 to 28 seconds.
  • Puddle Punch will now launch enemies lower into the air.
  • Base clip size has been reduced from 24 to 20, with Alt Fire now requiring 5 bullets.

Source
www.dexerto.com

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