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Reburn’s La Quimera FPS Launches on Steam April 25

Photo credit: venturebeat.com

Reburn has revealed that its upcoming narrative-focused first-person shooter, La Quimera, is set to launch on PC through Steam on April 25.

The studio, based in Kyiv, Ukraine, previously known as 4A Games — the creators behind the acclaimed Metro series — has also unveiled a new gameplay trailer for the title.

To engage fans ahead of the release, Reburn will host a 24-hour closed beta on April 12. This opportunity allows players to experience both the single-player and cooperative gameplay aspects during a segment of a key mid-game mission. The game will be priced at $30.

An Immersive Experience

In anticipation of the launch, the closed beta will kick off on April 12 at 7 a.m. PT/2 p.m. UTC. Interested participants can request access on La Quimera’s Steam page, although availability is limited. Beta participants will have the chance to explore critical gameplay elements in solo or co-op modes.

“Our team at Reburn is excited to finally share our vision for La Quimera with players on April 25,” stated Dmytro Lymar, CEO of Reburn. “We invite players to join us in the closed beta to preview the cooperative gameplay set in our unique world of Nuevo Caracas and beyond.”

World Building

La Quimera is set within an innovative science fiction universe.

FPS enthusiasts can delve deeper into La Quimera’s captivating fusion of sci-fi elements and Latin American mysticism, showcased in the initial gameplay trailer. The setting is a sprawling futuristic Latin American metropolis, where the gameplay reveals an array of exosuit capabilities, high-tech weaponry, and robotic adversaries that challenge players on their missions.

Players can employ various strategies, such as weakening foes with multitarget electric shocks, scanning for hidden dangers, and utilizing the exhilarating mobility offered by exosuits. Teams can journey together with two friends, sharing the combat experience while navigating the intricacies of Nuevo Caracas’s urban and jungle environments.

La Quimera marks Reburn’s first original intellectual property, with the narrative designed by filmmakers Nicolas Winding Refn (known for Drive and The Neon Demon) and E.J.A. Warren. Set in the fictional mega-city of Nuevo Caracas, the storyline explores the plight of a struggling private military corporation embroiled in a complex struggle amidst rival factions and enigmatic corporations. Intriguing mystical occurrences further complicate the narrative, merging the lines between reality and fantasy, while players utilize advanced exosuits for high-stakes confrontations, leveraging cutting-edge technology and enhanced physical abilities to outsmart opponents.

Development Background

The team at Reburn consists of a diverse group of experienced developers, drawing on talents from the original Metro series. Oleksandr Kostiuk, who was a gameplay and AI designer for Metro 2033, Last Light, and Exodus, serves as the project lead for La Quimera. Lymar, who has been active in the gaming industry since 2006, previously took on leadership roles at 4A Games Ukraine, a subsidiary with operational independence from other branches of the company.

“As a studio based in Ukraine, we have faced significant obstacles over the past few years, navigating the complexities of ongoing conflict while striving to create art,” Lymar commented. “Our focus has always remained on delivering immersive narratives. We owe our achievements to the courage of those defending Ukraine, and we are deeply grateful for their unwavering strength. We also appreciate the support from our community throughout this journey.”

Reburn, which transitioned from its roots as 4A Games Ukraine, is embarking on a unique path by exploring new intellectual properties rather than relying on established sequels—a common trend in the gaming industry. The narrative and world-building of La Quimera represent a bold departure from familiar franchises.

Founded in Kyiv in 2006, 4A Games began developing Metro 2033 and created its proprietary 4A game engine.

In 2007, a partnership with THQ was formed to finance and publish Metro 2033. While the rights to the intellectual property were secured by THQ, 4A retained ownership of the game engine, which became pivotal in subsequent developments. Released in 2010, Metro 2033 was well-received as a triple-A title, leading to THQ’s involvement in further expansions like Metro Last Light.

However, after THQ’s bankruptcy in 2012, rights for Metro Last Light were sold to Koch Media under the Deep Silver brand. In the wake of escalating conflict in 2014, some team members left to establish a new studio in Malta, later known as 4A Malta. Both Reburn and 4A Malta collaborated on Metro Exodus, released in 2019, before pursuing independent projects.

In 2020, 4A Malta was acquired by the Embracer Group, which now holds the Metro franchise. Meanwhile, Reburn secured funding to develop La Quimera independently. This rebranding marks a new chapter for the studio, which continues to navigate the challenges posed by ongoing conflicts and the global pandemic.

Source
venturebeat.com

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