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A significant disruption occurred during Valorant’s flagship EMEA League, leading to the broadcast being halted after prolonged technical interruptions marred the highly anticipated match between Team Liquid and Karmine Corp on Week 5, Day 3.
The match lasted more than three hours, but actual gameplay was drastically diminished, primarily due to technical pauses. Riot Games ultimately decided to end the match, citing the need to ensure a fair competition.
As a result of the unprecedented delays, several rounds were annulled to maintain fairness between the teams, while commentators faced the challenge of prolonging the broadcast without any action. The obvious frustration among players prompted Riot to issue a formal apology to fans and announced a postponement of the remaining matches scheduled for that day.
In response to the situation, professional players voiced their dissatisfaction with the management of the league. Star players like TenZ and Derke called upon Riot to enact meaningful changes to improve the competitive landscape.
Riot Stops Broadcast Due to Unplayable Conditions in VCT EMEA Match
The match commenced on shaky ground, experiencing three separate tech pauses by the end of the second round. Continuous interruptions due to technical issues ultimately led to the match being called off.
Players from both teams were vocal about their frustrations on social media. TL’s nAts humorously noted, “Won the 1st map, but the next map in a week,” highlighting the absurdity of the situation where the next phase would indeed occur a week later due to the match’s postponement.
Team Liquid’s paTiTek expressed his disbelief at the circumstances with a blunt “what a f*cking joke,” exclaiming that Riot needed to improve their operations.
Karmine Corp’s SUYGETSU acknowledged their defeat in the opening map, stating, “Sorry guys, sh*tshow, nothing we could do or change.” He noted their attempts to maintain composure under the adverse conditions.
Despite the setbacks, Karmine Corp found solace in knowing the outcome of the first map would be nullified, allowing them a fair opportunity to compete against TL under better conditions. However, criticisms of Riot’s infrastructure surfaced from players like Derke, who asserted that inadequate hardware contributed to the persistent technical issues.
Derke remarked, “A lot of the issues we’re dealing with now have been ongoing since the beginning of franchising,” emphasizing that despite raising concerns in the early seasons, little progress had been made.
He elaborated on the inadequacies of the equipment, claiming that players are on systems designed for League of Legends, which does not equate to the performance demands of Valorant. He stressed the need for optimized setups to ensure competitive integrity.
Derke concluded with a strong message, hoping that awareness of these ongoing issues would lead to tangible improvements in the league’s technical infrastructure.
TenZ joined the conversation, reflecting his disappointment in how technical setbacks affect top-tier competition. He underscored that consistent issues detract from the integrity of the league and expressed disbelief that after so long, players were still encountering the same problems.
Following the disruption, Riot Games issued refunds to attendees and committed to rescheduling the matches. However, it remains uncertain how the organization intends to address the significant backlash from prominent figures within the competitive scene.
Source
www.dexerto.com