Photo credit: arstechnica.com
Valve Introduces Major Updates to Classic Games
Valve’s recent upgrades to its classic gaming titles highlight a familiar narrative: change creeps in slowly until it suddenly becomes palpable. After a period of silence, games like Half-Life 2: Deathmatch and Day of Defeat have received notable enhancements. In a groundbreaking move, Valve has also announced the release of the complete client and server game code for Team Fortress 2 (TF2), offering valuable resources for modders and developers.
This release of source code opens the door to a range of new opportunities for ambitious projects that were previously unattainable. In a recent blog update, Valve communicated that unlike the limitations of the Steam Workshop or traditional local mods, this Software Development Kit (SDK) empowers mod creators to alter, enhance, or completely rewrite elements of TF2. This flexibility facilitates anything from minor adjustments to comprehensive game overhauls. However, the SDK imposes restrictions, requiring any projects stemming from it to remain in a “non-commercial” context, though such projects can still be showcased on Steam as independent offerings.
Additionally, taking advantage of the upgraded tools, Valve has revisited other games utilizing the Source engine, applying similar enhancements. Most titles have been updated to support 64-bit binaries, introduced scalable HUD graphics, and accommodated borderless window settings, among other improvements. Many of these advancements derive from the significant 25-year anniversary update for Half-Life 2, which featured enhancements such as “overbright lighting,” configurations for gamepads, and improved networking capabilities through Steam.
Source
arstechnica.com