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Gind until you reach the level cap.
As discussions swirl around the updates in Oblivion Remastered, one of the most critical topics is the potential modification of the leveling system. A new, elevated level cap could fundamentally change the gameplay experience, making challenging battles more manageable.
While understanding the quickest routes to level up in Oblivion Remastered is vital, discerning the maximum level is more complex. Thorough investigation has unearthed some prospective information about the game’s cap; however, caution is advised due to the tentative nature of this data.
Oblivion Remastered Max Level and Stat Caps
The maximum level achievable in The Elder Scrolls IV: Oblivion Remastered is approximately 50. There are claims, particularly from Conscious-Bus-6946 on Reddit, suggesting that it may be possible to exceed this level, potentially reaching 80 without resetting or uncapping attributes. Nonetheless, the existence of level scaling in this version remains uncertain.
If the level cap were indeed set at 80, it could allow players to maximize all attributes to 100 points, including the typically elusive luck statistic, without the influence of any items or Birthsign selections. Much of this information regarding level caps comes from testing with console commands, leaving the question of whether such achievements are possible through standard gameplay unanswered.
Under the original game’s mechanics, players could reach a level cap of around 50, a figure that could vary depending on character class choices, Birthsign, skills, and attributes.
When considering Oblivion Remastered‘s statistics, all attributes can theoretically be raised to 100. At the outset of the journey, selecting a class or Birthsign sets specific starting values for attributes and skills.
As players engage in related activities, they will gradually enhance their skills. The progression of attributes, however, relies significantly on the investment in virtue; most skills demand only a single point, while luck requires four points per level.
Assuming a max level of 50 and a distribution of 12 virtues per level, players would have 600 virtues to allocate across their attributes. Notably, without any assistance, raising luck to 100 would consume 200 virtues, leaving 400 points for the remaining seven stats. Various classes, whether pre-designed or custom-built, emphasize at least two attributes, resulting in increased starting values and reducing the total virtues needed to reach 100 in those areas.
Thus, achieving 100 in every statistic is theoretically feasible, though demanding. To optimize the chances of maximizing all stats, players may benefit from initiating gameplay with the Thief Birthsign and crafting a custom class that prioritizes luck. This strategy yields a starting luck of 65, enhancing the total virtue pool by 60 points by the time players achieve level 50.
Source
dotesports.com