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TFT is stepping into a new era with the release of Patch 14.1, introducing the Cyber City Set 14. This update brings a wave of innovative changes including new units, traits, hacks, and augments. Let’s dissect what players can anticipate from this latest installment of Teamfight Tactics.
New Ranked Season
Rank Reset
Players will find themselves starting from Iron II to Silver IV, depending on their rankings from the previous set. This reset applies to both Standard and Double Up modes.
Provisional Matches
The first five ranked games will be provisional. Players won’t lose LP (League Points) for finishing in the bottom four, while placing in the top four will earn bonus LP.
Hyper Roll Rating Reset
All players’ Hyper rating resets to 500 at the start of the new season.
Patch Release Delay
There will be an anticipated 24-hour delay between PC and mobile updates, meaning mobile players who have not received the update will be unable to progress in the old set until the new one is in place.
User Interface Improvements
The Team Planner has undergone enhancements in the last two patches. Notable updates include:
Team Code Support
Players can now paste Team Codes directly into the Team Planner while engaged in-game.
Undo Button
An Undo button is now available, enabling players to revert their most recent team changes, making planning much more user-friendly.
New Double Up Mode
Double Up has evolved into a dedicated game mode in regular matches. Players can form a premade squad of up to eight players to engage in battle.
Full Lobby Support
You can set up or join lobbies with up to seven friends for more collaborative gameplay.
Shared Health Pool
Partners now share a Tactician health pool, implementing a safety net that allows them to survive a lethal hit, dropping them to one HP instead of resulting in an immediate loss.
Rune of Allegiance Removed
The Rune of Allegiance has been taken out of the game, simplifying the gameplay mechanics.
Teamwork Cannon (New Feature)
This new feature allows players to trade items and units with their partner. The trading system includes:
- Items: Core and Component items can be exchanged without cooldown.
- Units: Transfer units with cooldowns based on their star level:
- 1-star units: 4-round cooldown
- 2-4 star units: 6-round cooldown
- No restrictions on unit costs during trades.
Gift Armory Changes
Gifts are now free, with spatulas removed from the gift options and their power reduced compared to previous versions. Furthermore, Gift Armories will consistently provide equivalent sizing options for both teammates, ensuring fairness.
PvE Drop Adjustment
The adjustments to PvE rounds will result in two fewer item components dropping, thanks to improved item flexibility offered by the Teamwork Cannon.
Reinforcement Delay
The reinforcement delay will remain at 11 seconds following the combat initiation.
Disabled Augments
The following Augments will be disabled in Double Up mode:
- Future Sight
- Tomb Raider
- Cluttered Mind
- Pandora’s Bench
- Clear Mind
- NO SCOUT NO PIVOT
- Over Encumbered
- Slammin’
- BRB
All System Changes
New Hacked Mechanic
Players are encouraged to familiarize themselves with the full breakdown of the new Hacked mechanic, which includes a variety of new hacks that affect the gameplay dynamics.
PvE Round Changes
Mecha Invasion
All PvE enemies have been swapped out for Mecha-themed units, transforming the battlefield as players confront new robotic adversaries.
Class Emblem Changes
Emblems have been reworked to become significantly more impactful, particularly concerning their placement. New upgrades provide unique synergies with specific units, ensuring they are viewed as vital components rather than mere additions.
Bastion Emblem
Grants 10 percent of Armor and Magic Resistance converted to Ability Power.
Bruiser Emblem
Deals an additional 1 percent magic damage per 100 bonus health.
Dynamo Emblem
When cast, this emblem bestows a 1 percent damage amplification for every 10 mana expended.
Executioner Emblem
Critical strikes will now ignore 30 percent of the opponent’s Armor and Magic Resistance.
Marksman Emblem
Physical damage inflicted will reduce the target’s Armor by one.
Rapidfire Emblem
Includes specific buffs tailored to enhance strategic play.
Slayer Emblem
Increases all incoming healing by 25 percent.
Strategist Emblem
Imparts both bonuses from the Strategist Trait.
Techie Emblem
Provides 10 percent additional Ability Power from all sources.
Vanguard Emblem
Grants 150 health for each shield received.
All Opening Encounters
For a comprehensive overview of all the Opening Encounters and their probabilities, refer to our detailed list.
All New Traits
Explore our complete list detailing all new Traits and their mechanics.
All New Units
Check out our thorough rundown of all new Units, including their associated costs and Traits.
Augment Changes
Additionally, delve into our TFT Set 14 Augments compilation to see which Augments have been introduced and removed in Cyber City.
Silver Augment Changes
Branching Out
This augment no longer provides a Reforger and is no longer available on 3-2.
Branching Out+
Now features a 3-2 version that does grant a Reforger.
Dummify
Health per stage has been decreased to 800, down from 1,000.
Item Collector I
Glass Cannon I
Damage amplification is reduced to 18 percent from 20 percent.
Healing Orbs I
Healing effect is now 200, reduced from 225.
Lineup
Resistance per unit has been adjusted to two, down from 2.5.
One For All I
Damage amplification is now 1 percent, down from 1.5 percent.
Overencumbered
Bench slots have increased to two from one, while the number of item components has dropped to two from three.
Preparation I
The stats per stack are now two percent AD and AP, down from three percent, and health per stack has been reduced to 20, from 25.
Mentorship I
Health values have been lowered to 100 from 120, and Attack Speed reduced to 10 percent from 12 percent.
Support Mining
Dummy deaths required for completion have been raised to eight, up from seven.
Superstars I
Base damage amplification decreased to four percent from five percent.
Table Scraps
Rounds have now decreased to two from three.
Gold Augment Changes
Ascension
Damage amplification has dropped to 50 percent from 60.
Bad Luck Protection
This augment’s bonus has been adjusted to four percent Attack Damage for every five percent Crit Chance, from one percent per one percent.
Crownguarded
Effectiveness increase reduced to 85 percent from 100 percent.
Epoch
XP per stage has been reduced to four from six.
Inspiring Epitaph
This augment is no longer available on 2-1, with Attack Speed reduced to eight percent from 10 percent.
Heroic Grab Bag
Gold decreased to seven from nine, and it is now only available on 2-1.
Heroic Grab Bag+
Now accessible on 3-2 and provides nine gold.
Heroic Grab Bag++
Available on 4-2 and grants 13 gold.
Little Buddies
Attack Speed adjusted to six percent from seven percent.
Prismatic Augment Changes
Blazing Soul
Ability power decreased to 35 from 45.
Build a Bud!
Gold has been reduced to eight from 10.
Expected Unexpectedness
Rewards have been slightly modified for more unpredictability.
Final Ascension
Initial damage amplification lowered to 15 percent from 20, and final damage amplification decreased to 45 percent from 50 percent.
Trait Emblem Augment Changes
Crests (Gold Trait Augments)
Now exclusively appear on Stage 2-1 and grant only an Emblem.
Crowns (Prismatic Trait Augments)
Only appear on Stage 2-1, offering an Emblem, champion, and item.
Circlets (New Prismatic Trait Augment)
Available only on Stage 3-2 and 4-2, grants an Emblem and champion, with specific prerequisites for appearance based on existing traits.
Bug Fixes
Once a Dummy, Always a Dummy
Training Dummies derived from the consumable can no longer be placed on the bench or modified.
Stay tuned to Newsneural for the latest updates regarding TFT and the exciting developments of the Cyber City set.
Source
dotesports.com